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Students currently enrolled at an educational institution qualify for special pricing on all Chaos Group’s educational products. Proof of student status is required. Create a Chaos Group account. Submit valid proof of student status. Complete your purchase. Students currently enrolled at an educational institution qualify for special pricing on all Chaos Group’s educational products. Proof of student status is required. Create a Chaos Group account. Submit valid proof of student status. Complete your purchase. Rhino is a 3D modeler used to create, edit, analyze, document, render, animate, and translate NURBS. curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware. In the Rhino LAB products for Windows and Mac, there’s an option to purchase 50 or 100 extra Rhino educational ‘single user’ licences. When this is too much, please read the next point. Schools and Universities are also allowed to purchase individual educational licenses for its teachers and students.
In Rhino 6 for Windows, we've fully embraced Grasshopper - the wildly popular visual programming language - by 'baking it in.' Grasshopper is no longer beta; it's a stable development environment. We've also rewritten some features and renovated workflows that needed fundamental overhauls to make them truly productive.
New Features of Rhino 6:
- Grasshopper: The long beta period is over: Grasshopper, the world's most beautiful programming language, is now a full-fledged part of Rhino. Used in some of the most ambitious design projects of the past decade, Grasshopper, like Rhino, has become a robust development platform. Grasshopper provides the solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.
- Presentation: Presentation is key: during nearly every phase of design, you need to communicate, getting 'buy-in' from clients, customers, collaborators, or the public at large. We've improved Rhino with the aim of helping you present your work: be it 'quick and dirty' or 'high-res glossy.' With major changes to Rendering, Materials, or just plain capturing the viewport, it's now easier and faster to present, discuss, make decisions, and iterate.
- Display: Rhino's new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimizations. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. In some conditions, display speed can be up to 300% faster.
- Documentation: Modeling is just one part of the design process; you also need to show how to build what is on the screen. We've refined many parts of the documentation workflow, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. It's now easier to convey accurately and clearly the what and the how of your design.
- Make2D: Make2D has been completely rewritten to provide faster, better, cleaner, more customizable results.
- Rhino Refinements: Small quirks add up to painful paper cuts over the course of a prolonged modeling session. In Rhino 6, we've fixed hundreds of minor bugs and consolidated disparate - but similar - features into single commands, making Rhino much more refined.
- Development Platform: Rhino is more than just a modeler. With a rich ecosystem of plugins and an open set of development tools, Rhino is quickly becoming the development platform for those seeking to push the envelope of design. Rhino 6 brings major improvements to our free SDKs, with API refinements, better documentation, and more access to Rhino commands from Grasshopper.
Compare Rhino for Mac and Rhino for Windows
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Versatile 3D modelling Where you find free-form shapes, you will find Rhino... Aerospace, Architecture, Footwear, Film & Set Design, Furniture, Industrial Design, Jewelry, Marine Design, Mechanical Design, Vehicle Styling | ||
NURBS Tools Flexible and accurate, NURBS models can be used from concept to production. | ||
Mesh Tools Read and repair meshes and extremely challenging files. | ||
Analysis Tools Ensure that the models used throughout your process are the highest quality. | ||
Drafting Tools Easy to create drawings & illustrations for every discipline in any notation system. | ||
Styling Display Modes Real-time display modes for quick visualization. | ||
Compatibility Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software. | ||
Scriptable Ensure that the models used throughout your process are the highest quality. | Command Macros Atom Editor Integration | Command Macros RhinoScript Script Editor Included |
Plugin Support Rich plugin ecosystem, C/C++ and .NET APIs & SDKs, Examples & Documentation | ||
Grasshopper Programming. No code required. | ||
Layouts Arrange views, annotate, and plot. | ||
Worksessions Efficient collaboration on large projects. | ||
Animation Tools Basic camera and sun animation tools for quick and easy visualizations. Rhino does not include tools for animating objects. |
Rhino for Mac VS Rhino for Windows Commands
Note: Rhino 5 for Mac does not contain all commands found in Rhino 5 for Windows
![Rhino student download mac os Rhino student download mac os](/uploads/1/2/6/6/126654528/143997816.jpg)
There are a number of Rhino 5 for Windows commands that are not in Rhino 5 for Mac. Some commands are planned for addition, some have Mac-appropriate counterparts, and some are not on our roadmap. Please post questions about specific missing commands in the Rhino for Mac Discourse category or check our issue tracker to see what is currently in development. Please check the list below:
3View, 4View, ApplyCurvePiping, ApplyDisplacement, ApplyEdgeSoftening, ApplyShutLining, AssignBlankTexture, AttachGHSData, Bake, BlockEdit, BoxEdit, BringViewportToTop , Calc, CalcRPN, CloseViewport, CommandPrompt, ContentFilter, CopyDetailToViewport, CopyLayout, CopyRenderWindowToClipboard, CopyViewportToDetail, Detail, DisplayCommandPrompt , DupLayer, EditPythonScript (see Rhino for Mac's Atom integration), EditScript, EditText, EnvironmentEditor, ExtractPipedCurve, ExtractUVMesh, Fullscreen, GroundPlane , HideInDetail, HideLayersInDetail, IncrementalSave, Lasso, Layout, LayoutProperties, Libraries, Lights, LimitReferenceModel, LoadScript, MacroEditor, Maximize, MeshFromPoints , MeshRepair, Minimize, MoveUVN, NamedPosition, NewFloatingViewport, NewViewport, NextViewportToTop, OptionsExport, OptionsImport, OptionsPage, PlayAnimation , PolygonCount, PopupMenu, PopupToolbar, PropertiesPage, PushViewportToBack, ReadViewportsFromFile, RecordAnimation, RedoMultiple, RenderOpenLastRendering , RenderOpenRenderImage, Restore, RPC, RpcSetAnimationFrame, Run, RunScript, SaveRenderWindowAs, ScaleDimStyle, SelBlockInstanceNamed, SelBoundary, SelBox, SelBrush , SelBrushPoints, SelCircular, SelectionFilter, SelFence, SelNamedViewWidget, SelSmallSrf, SelVolumeObject, SelVolumePipe, SelVolumeSphere, SendFile, SetFlythroughAnimation , SetOneDaySunAnimation, SetPathAnimation, SetSeasonalSunAnimation, SetTurntableAnimation, SetWorkingFolder, ShowDir, ShowDirOff, ShowEnds, ShowEndsOff, ShowInDetail , ShowLayersInDetail, ShowSelectedInDetail, ShowToolbar (this is called ShowToolPalette in Rhino for Mac), SplitViewportHorizontal, SplitViewportVertical , Sun, SwapView, TextProperties, TexturePalette, ToggleFloatingViewport, Toolbar, ToolbarLock, ToolbarReset, TriangulateNonPlanarMeshQuads, TriangulateRenderMeshes , TruncatedCone (this is called TCone in Rhino for Mac), Turntable, UndoMultiple, UndoSelected, UnrollSrfUV, Unwrap, UVEditor, ViewFirstFrame, ViewFrameNumber , ViewLastFrame, ViewNextFrame, ViewportTabs, ViewPreviousFrame, WalkAbout, WebBrowser, Worksession, Zoom1To1Calibrate, ZoomEnds.
User interface features only in Rhino 5 for Mac
A number of commands and features are available only in the Rhino 5 for Mac version. There are additional ways you can invoke commands besides clicking tool palette buttons or typing a command.
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Mouse features
Apple Magic Mouse
To use the right-mouse click function in Rhino
- If the Magic Mouse is configured as a one-button mouse, hold down the Control key when clicking the mouse button to perform a mouse right-click.
- To make a right-click possible without using the keyboard, in the System Preferences panel, turn on Secondary Click.
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Navigating with a Magic Mouse
- An Apple Magic Mouse has a touch-sensitive top surface.
- To turn on Magic Mouse features, in Rhinoceros > Preferences > Mouse > Magic Mouse, check Enable Magic Mouse gestures.
- By default, one-finger gestures will zoom the viewport in or out. To zoom, drag your finger on the top of the mouse.
- To change the behavior to pan and rotate instead of zoom, check Scroll with one finger to pan and rotate views.
Multiple-button mice
To set up the extra buttons to run commands, go to Rhinoceros > Preferences > Mouse > Buttons and enter the commands for the mouse buttons.
Trackpad features
On a trackpad, two fingers can pan and rotate viewport views.
You can also assign commands to three-finger or four-finger swipes on the trackpad. In our tests, the four-finger left and right swipes can be unreliable, and the four-finger up and down swipes never work. If you want to try these, remember that the Mac OS X also assigns actions to these gestures, so you will need to disable the OS X settings in System Preferences.
You can run a command by touching the edge of the computer screen with the mouse cursor.
Set the commands to run in Rhinoceros > Preferences > Mouse > Screen Edges. Type the command you want executed when you touch a screen edge.
Additional commands
The following commands have been added to Rhino for Mac for use in mouse gestures, trackpad gestures, and mouse buttons.
_-Layer _Visible=_Toggle _Enter: Toggles the Layers panel on and off.
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ToggleObjectPropertiesPanel: Turns the Properties panel on and off. This is especially useful as a Screen Edge command. For example: In Rhinoceros > Preferences > Mouse on the Screen Edges tab, in the Right edge edit box, type ToggleObjectPropertiesPanel. Touching the right screen edge will then turn the Object Properties panel on and off.
ToggleLeftSidebar: Shows or hides the left sidebar.
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ToggleRightSidebar: Shows or hides the right sidebar.
ShowToolPalette: The command options are: ToolPalette={name of tool palette}, UnderCursor={Yes,No}, and AsMenu={Yes,No}. The command _ShowToolPalette _ToolPalette=Popup UnderCursor=Yes AsMenu=No _Enter will activate the Popup tool palette under the mouse cursor.
ToggleOsnapPanel: Turns the OSnap panel on and off.
ToggleOsnapPanelUnderCursor: Pops up the OSnaps panel under the cursor, making it easy to change OSnap settings. The panel disappears when you move the cursor off the panel. Assign this command to a mouse button if you have a mouse with more than three buttons, or to a trackpad swipe gesture.
ToggleActiveToolPalettes: The active tool palettes are all the tool palettes that are currently visible. This command lets you turn those tool palettes on and off.
In Rhinoceros > Preferences > Tool Palettes, the Hide tool palettes when starting commands option lets you keep tool palettes hidden. The ToggleActiveToolPalettes command, along with these settings, lets you show the tool button palettes only when you need them.
Tips for modeling on smaller laptops
You can comfortably model on a 13' laptop using only the built-in trackpad and a combination of the above settings. Try the following as a guide:
- Change Mission Control, App Exposé, and other settings that might use three-finger gestures to four-finger gestures or disable them.
- In Mission Control, put Rhino in its own desktop so it is not covering other applications. Use a four-finger left or right swipe to switch to Rhino or to switch to other applications.
- Click the green button in the upper right corner to Maximize your modeling window.
- Open any tool button palettes that you commonly use. Use Window > Active Tool Palettes for easy access to any of Rhino's tool palettes.
System Preferences > Trackpad > More Gestures
- Set Swipe between full screen apps to Swipe left or right with four fingers. We want to reserve three-finger gestures for Rhino.
Rhinoceros > Preferences > Trackpad
- Turn on Use two fingers to pan and rotate views.
Two fingers will now rotate a perspective view.
Shift + two fingers will pan a perspective view.
Two finger pinch zooms a view. - For Swipe left with three fingers, enter _-Layer _Visible=_Toggle _Enter.
- For Swipe right with three fingers, enter ToggleObjectPropertiesPanel.
- For Swipe up with three fingers, enter ToggleOsnapPanelUnderCursor.
Now three different three finger swipe gestures will bring up panels. Performing the same swipe gesture again dismisses the panel.
Rhinoceros > Preferences > Tool Palettes
- Check the Hide tool palettes when starting commands option.
Rhinoceros > Preferences > Mouse > Screen Edges
- For the Left Screen Edge, enter ToggleActiveToolPalettes.
Touch the left screen edge with the cursor to turn all the tool palettes on and off.
When you click one of the tool palette buttons, the command starts and all the tool palettes automatically disappear.